The 650M pulls ahead, and now the Iris Pro 5200 basically equals the performance of the GT 640. Increasing the resolution and quality settings changes things quite a bit. Even a 100W desktop Trinity part is appreciably slower here. The comparison to mobile Trinity is a walk in the park for Iris Pro. At 1366 x 768 the difference seems less memory bandwidth related and has more to do with efficiency of the graphics hardware itself. In its 55W configuration, Iris Pro is only 5% slower than the GeForce GT 650M. Metro is a pretty heavy game to begin with, but Iris Pro starts off with an extremely good showing here. This doesn’t preclude it from running on iGPUs thanks to the fact that it scales down rather well, but it does mean that we have to run at fairly low resolutions to get a playable framerate. Like its processor, Last Light is a game that sets a high bar for visual quality, and at its highest settings an equally high bar for system requirements thanks to its advanced lighting system. Metro: Last Light is the latest entry in the Metro series of post-apocalyptic shooters by developer 4A Games.
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